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Galen's Games Mint Tin Series 2

Created by Galen McCown

Mint Tin Games for 2 players or solo play and accessories from Galen's Games! Compact and travel friendly designs that include waterproof PVC cards.

Latest Updates from Our Project:

July Update: PnP delays, Pledge Manager Updates, GenCon, Upcoming games.
about 1 month ago – Mon, Jul 13, 2026 at 08:31:24 AM

July 2026 Updates:

Okay, let's get the bad stuff out of the way first.  PnP delivery is delayed.  The short story is that the assets are not all done and/or finalized so that I can put my wonderful PnP volunteers to work.  My good friend, Hwa, has the lion's share of work at this stage and - without getting into details- he's had a very rough time over the last couple of months and finishing up this work has had to take a backseat to other pressing matters.  That said, we are getting back on track!

So how does that affect the timeline?

At this point, only the PnP timeline is affected.  I can clearly say that we won't be making the July-August delivery date for those.  The plan is to have files finalized as soon as possible.  As each individual project gets its final files, I will send them to the PnP assemblers to keep that end of the project moving as quickly as possible.  I don't want to give a new estimated delivery date for the PnPs at this point, as that won't really be clear until I can get these files over to them.  I appreciate your patience, and I sincerely apologize for the delays.

The rest of the project is still looking good for February delivery as long as I can get the finalized files in before the end of September.  That shouldn't be an issue, but I will keep you updated! 

Pledge Manager Updates:

First, apologies!  I crafted and sent a message that was only meant for the Pledge over Time backers, but accidentally sent it to everyone.  Thank you to everyone who reached out and everyone who has completed their pledge manager!  We are currently at 86% complete, which is great!   A couple of reminders:

  • I won't be charging your cards for shipping, taxes, or any add-ons you added in the Pledge Manager until we get closer to the delivery date.  Current plan is to charge around December.  I'll give you plenty of notice.
  • When the surveys first went out, the promo pack was not being added to backer's carts who pledged at the "Make your own Bundle"  level.  I have fixed this, and everyone who pledged at a physical level during the KS should see one of these in their carts for free.  Let me know if you have any issues. 

GenCon 2026

Come see Galen's Games at Booth # 2634.. Once again, I will be sharing space with my friends from AEGIS: Combining Robots.  Double Exposure will be running demos of my Series 1 games all convention and I will have 2nd printings of those available for sale.  As space allows, I will also be showing the Series 2 games and taking pre-orders.  My friend, and Hard Drive designer, Stefan Barkow, will be working the booth with me. 

Verdant Arizona now on BGA!

Verdant Arizona is now playable in Beta on BGA!  Thanks to the efforts of Robin David, the designer.  Check it out and let us know what you think!

Upcoming Games:

If you've been getting the newsletter, you've seen these announced.  The 4 games for Series 3 are deep in development.  Let me give you a quick tour!

Block Quilt

This is a 1-2 player strategy game of area control and pattern making designed by Kristina and Scot Eaton.  For fans of Verdant Arizona and Heritage Farms who felt left out by the last Kickstarter, you’ll want to check this one out!

Gameplay is simple but the strategy is deep!  There are 4 colors and 4 pattern types in the game.  One color type or pattern starts out as blocked.  On your turn, you will move your pawn to another space on the 8x6 grid that matches either the color or pattern of your current space.  You then leave one of your buttons on the space that you moved from.  If you move to a space that’s an exact match (pattern and color) then you get to choose a new pattern or color that is blocked.  At the end of the game players will score public objectives based on the patterns that they’ve built with their buttons over the course of the game.  

This is a perfect information game that mixes strategy and tactics.  I was really impressed by this game when I was pitched it and I think it will be a big hit for my 2 player strategy duel fans!

The core gameplay is complete for this and we are currently just working on alternate scoring methods and the solo mode (which is shaping up to be excellent!).  Art has been started as well!

Rettir

Rettir is a competitive 1-6 player dice drafting and push-your-luck game about sheep herding by Chris Williams.  It was the winner of the GameCrafter’s Dice Mitigation Challenge in 2023.  If you follow my Instagram, you've seen this one on the table more than a few times!

Thematically, the name refers to an Icelandic tradition of retrieving your sheep from the communal grazing lands.  But in this game, you’re trying to walk away with more sheep than just yours!

Gameplay is simple and fast-paced.  Choose any 3 available dice and roll them.  Choose one of those dice and claim a herd card with a matching color.  You can only claim a herd with a die that’s higher than any of the current dice on the card.  Gain points equal to the number of dice on the herds you’ve claimed and return any herds and dice on them that have a 6.  First to 24 wins!

Added to that simple formula are Fences that protect herds from being stolen by dice until your next turn.  A Sheepdog die that can hop Fences to steal herds, but they scare off a die when they do.  Black Sheep dice that can steal herds by being the lowest number on the card.  And Hay Bales that let you use a 2nd die on your turn.  

All together, this makes for a great addition to the series by offering a larger player count, family friendly rules, and fast and fun gameplay.  Chris and I have worked together closely on the development of this game and are excited for you to play it!  Core gameplay and the solo mode are largely complete.  I have selected an artist for the game as well.

When World's Collide:

When World’s Collide is a competitive 1-2 player tactical puzzle game designed by fellow Syracuse designer, Lachlan Kadick.  I’ve had this one under consideration for a long time and am really happy to be working with him on it.  

The theme is subject to change, but currently the concept is that the worlds of sci-fi and fantasy have crashed into one another and representatives from each faction battle over which of the 2 worlds will survive.  Win by being the first to make a row, column, or diagonal with 6 of your tiles.

Gameplay is incredibly simple, but tactical.  Players start on a simple 3x2 grid of the dual-sided tiles.  On your turn, you will do 3 things:
1) Either move to an adjacent tile or activate one of your character’s unique abilities. 
2) Place a new tile - your side up - at the end of a row, column or diagonal you currently occupy.
3) Jump to the new tile and flip every tile you pass over.  

Within that simple structure is a lot of room for clever play.  The asymmetric abilities combined with strategic blocking (you cannot jump over an opponent) create a tense, perfect information battle of the minds.  This one plays very quickly and the variety of characters keeps it fresh play to play.

The core gameplay is solid for this one, we are just working on balancing character powers and developing the solo mode.  I'm meeting with artist, John de Campos, about doing the art for this today.  On the art side of things, I have an idea of having each side of the tiles double as a kind of puzzle that can be pieced together to see a larger piece of art, like a map.  

Unnamed Mint Tin Boss Battler

I announced that I was working on this 1-4 player co-op boss battler a few updates ago, and a lot of you were very excited about it!  While I don’t yet have a title (they always take me a while!), I’m trying to thematically capture the feeling of a small elite military squad taking on an overwhelming alien force with a big boss baddie as the primary target (think: Aliens).  Towards this end, and especially since it’s a heavier game, I’m trying to strongly tie-in the theme to the mechanical elements.  An example:

One of the enemy types is simply an egg.  It is not particularly tough, but if it isn’t defeated by the end of your turn, it is replaced with a much tougher Hatchling.  And a Hatchling can evolve into a super tough Drone.  Once these make their way into your enemy deck, they continually cycle through, increasing the challenge.

In order to win the game, players have to reduce the Boss’ health to zero.  They do this by locking in the 3 Boss Dice at the numbers required by the current challenge.  In order to to lock in those dice, they both need to spend resources to alter the dice (hits to pip up or down, explosions to flip the dice) AND defeat the enemy guarding the die.  Once a die is locked, its door is “open” and new enemies cycle in face-up.  Once all 3 dice are locked, the Boss takes damage, current enemies are discarded, and the board is reset with 3 closed doors and a new challenge.  Additionally, the story progresses and adds new challenges and a stronger Boss attack.  

The central mechanic of the game involves rondels.  Each player has 3 Rondels: 2 for your turn, and 1 for assisting the next player.  Move your tracker to gain resources and activate abilities, but passing the starting point of any rondel will deplete your health by 1.  Most of the resources are dice based, and different dice types are better at solving different problems. Team work will be absolutely required to make it out alive!

It is still early days, but I am very excited about this one.  It also might have the best solo mode yet for you hardcore solo players!  With the success of Mint Mechs, I feel confident in delivering a more involved mint tin experience for those that it appeals to.  

What about submissions for future games?

At this point, I will try to re-open for submissions in October.  Taking submissions takes up a lot of bandwidth and I am still just a a one-man show here.  I'm looking forward to looking at new designs, I just need to make sure I have the time and attention space needed for it. 

Well, that's all the news for now.  I've got a pretty busy summer ahead, but I will be working on making sure we start the fall on track.  As always, thank you for your support!

Galen.

Backerkit Pledge Manager now open! Peek at TAO! promos.
2 months ago – Tue, Jun 16, 2026 at 12:37:52 PM

Backerkit Pledge Manager Open!

Thank you to everyone who ended up getting a "smoke test" survey invite and who completed their Pledge Manager info and/or shared any issues they had with me.  If you are part of that group, please note that one thing I had to fix was to add the VAT / GST taxes (only relevant to UK, EU, and Canadian backers).  Also, NY State taxes (currently the only state that I have to charge taxes for).  

After posting this update, I will send out Backerkit Surveys.  Here's what to expect:

  • An email invite to complete your survey.  This is your opportunity to change your address and add anything additional to your pledge.  You can complete and update your survey any time up until shortly before fulfillment begins and the Pledge Manager closes (but sooner is better for me, thank you).  I will give you at least 2 weeks notice before the Pledge Manager closes.  Current estimate: January 2027.
  • Anything you add or owe will be charged when I charge the credit cards.  I will give you at least 2 weeks notice before charging the credit cards.  Current estimate: November 2026.
  • Shipping will be charged at a later date, closer to fulfillment.  I will give you at least 3 weeks notice before charging shipping to the credit cards.  Current estimate: December 2026.
  • If you want to do free local pick up in Syracuse, NY, please select "Local Pick Up" for your country in the survey.
  • Links to the Print and Play files (for those receiving them) will be delivered via email when they're ready.  These are delayed at the moment.  
  • If you backed at a physical reward level, the Promo Pack has been added to your order automatically.  You can purchase additional ones if you wish.
  • The Late Pledge option on Kickstarter will be closed as I open it up on Backerkit.  
  • Backers not in the US or Canada: I have a limited number of Super Snipers still warehoused in the UK.  They are available in the Pledge Manager if you want to add them.

That's an Order!

This is really a "mini-update" but I wanted to share some incoming stuff for That's an Order!  First, the art and wording are in for the unlocked promo cards!

Testing these to make sure that they are balanced and there are no edge cases / unfair interactions before declaring them final.

And then there are these very cool scenario and set-up suggestions.  These will be added to BGG as well.  I'm looking forward to trying all of them!

That's it for now.  I'll have more to share next month.  Thanks!

Galen



 

May 2026 Update - Timeline Progress, Results of the Survey, Other news.
3 months ago – Tue, May 26, 2026 at 08:19:05 AM

May 2026 Update:

Timeline Progress:

Hello!  As promised, I will be updating you monthly with whatever news I have.  Let's start with progress since the close of the campaign.  You can check the Timeline on the campaign page for the estimates. I'm just going to focus on the May-June goals; which we are nearly half-way through. 

  • Galen's Kickstarter Detox: COMPLETE.  It's genuinely a bit of a mental challenge to step off of the Kickstarter ride and re-adjust to "normal" life.  I definitely needed that time and am back in the swing of things.
  • Promos Finalized and Tested: In progress still
  • Finalize Art:  Mint Mechs playmat is done and it's awesome! 

The only outstanding art at this point is for the elevated maps for Mint Mechs: Challengers and the promo cards for  Mint Mechs, That's an Order!, and Hard Drive.  There is a list of graphic design stuff that still needs to be done as well.

Finalizing Rulebooks:. We're in the midst of final edits of the That's an Order! (Base and Expansion).  Hard Drive just needs a few small edits.  Kickabout still needs to be formatted professionally.  Mint Mechs needs some edits and a proofread before finalizing.  Mint Mechs: Challengers is in a final draft stage.  Hoping to still get these done by the end of June, but they may need more time.  

Finalizing Files for PnP, Translators, and Manufacturing:. Besides the rulebooks and promo cards, there's still a decent sized list here:  Lots of updates for Hard Drive Mods and Hacks (wording changes and icon adjustments).  Kickabout needs professional graphic design for the wording on the cards, cover, and reference cards.  Mint Mechs has some small edits and updates. Mint Mechs: Challengers still needs art for the elevated areas and some components finalized.  That's an Order! is basically done other than the promos.  Overall, this step is the one that is most likely to see delays.  It's not that far off, but almost all of this work is on Hwa's to-do list and I'm a bit of a bottleneck to the rulebooks as I work out the final edits.  Delays here will naturally delay PnP's and Translations (both of whom need the final files to work from).  It shouldn't effect manufacturing timelines.  I'll keep you updated!

Backerkit Pledge Manager: I'm about 95% done with the Pledge Manager in Backerkit.  Once it's ready to open, a "smoke test" will commence with a limited number of surveys going out to determine if there are any issues.  Once fully open, you'll be able to add to your pledge and update your address there.  It will also accept Late Pledges.  I don't foresee any issues with opening this up in June.  

Kickstarter Late Pledges Closed:  When Backerkit is ready, the Kickstarter Late Pledges will close.  I will still be taking Late Pledges in Backerkit.

That's it for the timeline.   

 Survey Results:

Thank you to the 334 of you who responded to my survey!  This was sent out to get feedback on how the Kickstarter was run and to get input on what you'd like to see next.  As some of you let me know, the use of Google Forms made it require a gmail account (I didn't know this when making it) and excluded some from participating as a result.  My apologies, and I will find an alternative in the future.  Here are some of the results from the Survey:

I'm excited to turn this circle blue for everyone!  A lot of new folks putting their faith in these games and I appreciate that!
These results help me understand which of my current selling points are hitting the mark and which I can stretch or change.  While I will always strive to provide an excellent 2-player experience, it's clear from this question and others, that I can expand outside of that particular restriction.  
Multiplayer, specifically co-operative, looks like a solid new direction for future games in the series.  And a big vote for heavier games!  I admit I was a bit surprised at the overwhelming popularity of Mint Mechs in this campaign (top seller), as I felt I was going out on a limb with the increased complexity and playtime.  Clearly it has found an audience and I'm encouraged to offer more "meatier" experiences in a mint tin going forward.

Themes and Game Styles:  this graph was too large to be readable here.  But the most popular themes and game types from the survey were:

  • Sci-Fi Theme
  • Dungeon Crawler Style / Theme
  • Fantasy Theme
  • Boss Battler Types
  • More of the current bundle offerings were all almost equally popular
Looks like the style of Kickstarter I've been running (best prices, deals for bundles) is working just fine!
I worried that I over-communicated but it looks like you were happy to hear from me!  A lot of comments and feedback noted your happiness with the communication.
Forms response chart. Question title: How do you feel about the Kickstarter Page?. Number of responses: 331 responses.
The red portion represents "I was able to find the information I needed".  This was a TOUGH page to create as I had so much on offer.  I did get responses that fell in the categories of "overwhelming" and "not enough" and I will see what I can do to address these going forward.  There is a character limit on a Kickstarter page (I'm apparently one of the few people in my orbit of publishers who discovered this, lol) so I cannot simply add "more".  I may just link to additional information outside of the KS campaign page for games from previous series in future Kickstarters.  I'll continue to try to improve this but appreciate that I hit the mark for most of you.
Forms response chart. Question title: For this campaign, I used "stretch goals" as a way of creating a promo pack that would add content to the games.  How do you feel about the way it was done?. Number of responses: 332 responses.
This is always the hardest part.  Looks like I did well by most of you, but there was some feedback that I will use to do this better in the future.  There were a number of comments about frustration with the "majority rules" voting choosing the promo cards.  While I really appreciate what having polls did for the KS engagement, I may have a more structured offering in the future that still allows choice but distributes the promo cards more equitably across the titles.  Lots of time to think on this one.

And thank you to everyone who asked to be added to the newsletter and mailing list!  I should be getting a newsletter out soon (on the to-do list).  Also, thank you for the incredible number of kind comments and compliments!   It means a lot.  I'm sorry I can't respond to them directly, but message received!

New Game in the Works:

I have several titles from other designers that have been in development for a long time that will be part of the next Kickstarter, and I will share more about them in the future.  But I did want to just quickly share a new one that I'm personally designing that I'm hoping will make it as a future offering.

I'm a huge Alien fan, and after my Kickstarter Detox I started working on a fresh new design that has taken over my brain space for the last few weeks.  This one is a co-operative, 1-4 players, Boss Battler that's inspired by Aliens (2nd film) and the whole squad combat versus a horde and queen idea.  

The core loop involves selecting actions on 2 of your Rondels that will allow you to use weapons and resources towards exploring the structure, defeating enemies, and manipulating Boss Dice towards completing a Boss Attack.  Your final Rondel allows you to assist the next player with resources or dice.  

There are 3 Boss dice that sit above the 3 "doors" (enemy card backs).  You are trying to get them to match the current challenge and lock them in in order to damage the Queen.  You can manipulate them by using hits to change them up or down.  And you can lock them in by defeating the enemy below them.  Once a die is locked in, that door is "open" and future enemies will come in face-up in that door.  Lock in all 3, damage the queen, and reset the dice and doors.  The queen moves a damage marker to the completed challenge, unlocking a new Queen attack and a new challenge for the dice.  Difficulty is currently determined by the number of rounds.

There's heavy asymmetry between the characters and a really fun, crunchy puzzle here.  It's early days, but I'm excited for this one!

That's it for now.  I'll be back with updates in June.  Thank you!

Galen

We did it! THANK YOU!
4 months ago – Thu, Apr 23, 2026 at 06:37:13 AM

1,353 Backers, $95,156, 1,189% Funded!

What an incredible finish to the campaign!  I know I repeat myself, but this has exceeded all my expectations!  From the bottom of my heart: THANK YOU!

Congratulations!

There are a number of people sharing in the success of this moment.  Please give a round of applause for:

  • Evan Wilcock - Designer of Kickabout
  • Leo Aquino - Artist for Kickabout
  • Stefan Barkow - Designer of Hard Drive
  • John de Campos - Artist for Hard Drive and Mint-Tin Monster Mash-Up: Arenas
  • Ryan Sromek - Co-Designer of That's an Order!
  • Jonathan Carnhel - Co-Designer and Artist of That's an Order!
  • Galen McCown - Designer of Mint Mechs and Dice Clash: Arenas
  • Hwa Siang - Artist for Mint Mechs and Dice Clash: Arenas
  • Chris Backe - Designer of Mint-Tin Monster Mash-Up: Arenas

It's an amazing accomplishment and feeling to get your art out there into the world!  

What Happens Next?

There is a Timeline graphic on the campaign page that lays out the expected timeline of events.  Here's what you can expect:

  • I'm going to unplug for a bit!  I need to shut the laptop and stop watching numbers for a while!
  • About 2 weeks after the end of the campaign, I get the funds from Kickstarter.  If they have any issues charging your card on file, they will be trying to resolve that with you during this period of time.
  • Sometime in the next couple of weeks I will send a survey to all backers.  The purpose of this survey is to get your feedback on the campaign and gauge what might be of interest to you in future campaigns.  I hope you'll take the time to provide me with the feedback.  I appreciate it greatly and it does influence future campaigns!
  • Sometime in June I will open the Backerkit Pledge Manager.  You will get an invite from them (no need to have an account).  This will be your opportunity to update your pledge and address.  When we get closer to delivery, I will charge for shipping and any applicable taxes. 
  • Every month, starting next month, you will get an update.  I'll share both good news and bad.  Sometimes I may need to share no news at all; but I will stay in communication.
  • Other than that, I'll be getting to work on finalizing the remaining assets for the game so that the PnP creators, translators, and manufacturer can get to work.

Once again, thank you!  I hope to see some of you at conventions or online.  I'll be at GenCon, CuseCon, and Pax Unplugged this year.  Unfortunately, I was unable to get a table at RetroGameCon this year.

Taking a bow (for now)

Galen

Final Stretch Goal Unlocked! Last day of the Campaign!
4 months ago – Wed, Apr 22, 2026 at 01:23:32 PM

Over 1000% Funded, Over 1200 Backers, and All Stretch Goals Unlocked!

Congrats!  You did it again.  Mobile Garrison will be added as the final promo card for the Free Promo Pack for backers who backed during the KS at a physical reward tier.  

This is it.  This amazing journey ends tomorrow at 9:30 AM EST.  A final reminder to add anything you want before the prices go up in the Pledge Manager.  

And please share the campaign around one last time and help with the big finish!

Appreciate it!

Galen